One Game A Month: February
This month I planed on making a game in Unity based off something I was messing around with with a FPS tutorial I was doing before. I finally figured out what was wrong with the robots in the FPS tutorial, the animations were still scaled at 0.01 which was causing them to implode so I was able to fit them in at the last minute. This game takes place in a city made of cardboard with some some other objects such as lego and building blocks occupying the city. I based the find it off what I did for my capstone game and had a bit of fun with the rigid bodies in Unity to hides some of the objects required to progress in the game. Since I was pressed for time I got my 3D models from turbosquid.com, modelling isn't my strong point any ways. I started out a bit slow since I haven't used Unity in awhile, but it got better as I went. You can play my game here